从国外搬运过来,翻译了少量常用说明,插件及源码下载地址见国外官网论坛。
官网地址:http://forums.alliedmods.net/showthread.php?t=173258
更新时间:12-02-2011, 18:54
注意:
该插件安装的时候,pluginsl4d_flare.smx、translationsruflare.phrases.txt、translationsflare.phrases.txt,这几个文件都要安装在游戏对应目录中,否则无法使用!
简单用法:
聊天框输入:!flare,在地上产生一个照明弹,可以设定颜色,红:!flare red,绿:!flare green,蓝:!flare blue,以此类推。
聊天框输入:!flareme,在身上挂一个照明弹,可以设定颜色,红:!flareme red,绿:!flareme green,蓝:!flareme blue,以此类推。
玩家命令:
Usage: sm_flare
Optional: Color name trigger or 3 RGB values (-1 to 255) for light colour. The ground flare has an optional second set of RGB values to control extra smoke colour (env_steam) but if they are not specified the first set will be used.
sm_flare // 在地上产生一个照明弹,可以设定颜色,说明如上。
sm_flareme // 在自己身上产生一个照明弹,可以设定颜色,说明如上。
例子:
sm_flare 0 0 255 // 创建蓝色的照明弹在地上.
sm_flare green // 创建绿色的照明弹在地上.
sm_flareme red // 创建红色的照明弹在身上.
管理指令:
Usage: sm_flareclient
Optional: Color name trigger or 3 RGB values (-1 to 255) for light colour. The ground flare has an optional second set of RGB values to control extra smoke colour (env_steam) but if they are not specified the first set will be used.
sm_flareclient // Attach a flare on specified player.
sm_flareground // Drop a flare next to specified player.
// Examples:
sm_flareclient Roch 0 0 255 // Creates a blue flare attached to Rochelle
sm_flareclient Nick green // Creates a green flare attached to Nick
sm_flareground @survivors red // Creates a red flare next to all survivors
sm_flaresave // Spawns a flare at your crosshair and saves to config. Usage: sm_flaresave
sm_flareset // Usage: sm_flareset
sm_flarelist // Display a list flare positions and the number of flares.
sm_flaredel // Removes the flare you are nearest to and deletes from the config if saved.
sm_flareclear // Removes all fire flares from the current map.
sm_flarewipe // Removes all fire flares from the current map and deletes them from the config.
参数:
// Attached flare
l4d_flare_attach_cmd_allow "2" // 0=Disable sm_self command. 1=Incapped only (not admins). 2=Any time. // Minimum: "0.000000" Maximum: "2.000000"
l4d_flare_attach_cmd_flags "" // Players with these flags may use the sm_flareme command. (Empty = all).
l4d_flare_attach_fuse "1" // Adds the pipebomb fuse particles to the flare.
l4d_flare_attach_light_allow "1" // 0=Off, 1=Attaches light_dynamic glow to the player.
l4d_flare_attach_light_colour "200 20 15" // Defines the light colour. RGB (red, green, blue) values (0-255).
l4d_flare_attach_stock "1" // 0=Off, 1=Adds The Sacrifice flare smoke particles.
l4d_flare_attach_time "10.0" // How long the attached flares should burn. 1 flare per player.
// Ground flare
l4d_flare_ground_cmd_allow "2" // 0=Disable sm_flare command. 1=Incapped only (not admins). 2=Any time.
l4d_flare_ground_cmd_flags "" // Players with these flags may use the sm_flare command. Empty = all.
l4d_flare_ground_fuse "1" // Adds the pipebomb fuse particles to the flare.
l4d_flare_ground_light_allow "1" // Light glow around flare. 0=Off, 1=light_dynamic, 2=point_spotlight. // Minimum: "0.000000" Maximum: "2.000000"
l4d_flare_ground_light_bright "255" // Brightness of the light . // Minimum: "10.000000" Maximum: "255.000000"
l4d_flare_ground_light_colour "200 20 15" // Defines the light colour. RGB (red, green, blue) values (0-255).
l4d_flare_ground_smoke_allow "0" // 0=Off, 1=Adds extra smoke to the flare (env_steam).
l4d_flare_ground_smoke_alpha "60" // Transparency of the extra smoke (10-255). // Minimum: "10.000000" Maximum: "255.000000"
l4d_flare_ground_smoke_colour "200 20 15" // Defines the extra smoke colour. RGB values must be between 0-255.
l4d_flare_ground_smoke_height "100" // How tall the extra smoke should rise.
l4d_flare_ground_stock "1" // 0=Off, 1=Adds The Sacrifice flare smoke particles.
l4d_flare_ground_upgrade "1" // 0=Off, 1=Drop a flare when incendiary or explosive rounds are deployed.
// Plugin cvars
l4d_flare_allow "1" // 0=Plugin off, 1=Plugin on.
l4d_flare_incapped "1" // Display flare when incapped. 0=Off, 1=On ground, 2=Attach to player.
l4d_flare_intro "35.0" // 0=Off, Show intro message in chat this many seconds after joining. // Minimum: "0.000000" Maximum: "120.000000"
l4d_flare_lock_colors "0" // 0=Let players edit light/smoke colors, 1=Force to cvar specified.
l4d_flare_max_total "32" // Limit the total number of simultaneous flares. // Minimum: "1.000000" Maximum: "32.000000"
l4d_flare_modes "" // Enable plugin on these gamemodes, separate by commas. (Empty = all)
l4d_flare_notify "1" // 0=Off, 1=Print hints to chat (requires translation file provided).
l4d_flare_time "10.0" // How long the flares should burn, blocks non-admins making flares also. // Minimum: "1.000000" Maximum: "120.000000"
l4d_flare_version // Flare plugin version.
文章来源于lcx.cc:求生之路2 照明弹、照明、信号弹、闪光插件 Flare (2.1)
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